PDA

View Full Version : Allied General's Orders for Battle etc.


General Panic
10-03-2005, 09:15 AM
This is the first of several Warning Orders which I will issue in the next day or two.

The aim is to get troops thinking about the weekend and to prepare for a gruelling 24hrs of struggle.

A few equipment requirements. If you can get hold of any of the following, bring them with you:

2-way radios
Flashlights / Torches
Flood lights handeld re-chargeable type, 500k candlepower.
Map cases

Also bring a first-aid kit to patch-up cuts and bruises as well as insect bites.


We have got our own area where we set up tents etc. As you enter the PBC siter, turn right into the parking lot and then right again into the small area near the road behind the porta-loos. I think we can set up BBQs there but are not allowed any open fires.


RVs will be parked in a specific area in the main lot. The Axis will be cowering at the far end of the parking lot as close to their scabby fort as they can get.

I will try to be there on Friday to start setting things up but will come back on Saturday at sparrow's fart. The main action does not start till 1200hrs so we have plenty of time to get things sorted.

On Saturday morning we will divide the forces into different battalions each with a Commander, Second in Command and radio operator. We will also organise a headquarters staff and other specialist troops.

If anyone wants to volunteer to be a commander etc - please let me know. If anyone has any military experience again - please tell me.

We will get everyone together on Saturday in our area no later than 0900hr to brief them, issue an instructions and confirm the Orbat (time to be confirmed as there might be a lot more people turing up on the day and we will have to process them and allocate to teams.).

Bring plenty of non-alcoholic drinks - this is not a three or four hour event, and also some warm food for the night. Bring a few energy bars or chocolate to keep you going when you are on watch and feeling sleepy. A change of clothing will also be good - sweaty clothes in the day become cold and clammy at night.

We will try to plan for sleep so you will be able to get away for an hour or two if you need to.

If anyone has a small portable PA system please let me know. It is not for Psy-ops.

Will send another instruction tomorrow

General Panic
Comd
Allied Forces Charleston

Koz
10-03-2005, 11:40 AM
Just so you know, we don't go for a constant 24 hrs, there is a dinner break, and we stop at 2 in the morning...and continue the next day...

Junkie
10-03-2005, 11:57 AM
Also bring a first-aid kit to patch-up cuts and bruises

Mainly bruises...
http://www.pbjunkie.com/forums/images/smilies/crying10.gif

General Panic
10-03-2005, 12:05 PM
Surely we also stop for a tea-break at some point !!!

DM5GUNNA
10-03-2005, 07:01 PM
were not allowed to have open fires?

Junkie
10-04-2005, 08:28 PM
Yep... as long as the fire is contained and 100 ft from netted areas, i.e chrony.

DM5GUNNA
10-05-2005, 06:16 PM
thx pbjunkie

General Panic Jr
10-06-2005, 09:49 PM
A few more thoughts about preparing for the week-end.

Remember that the essence of the allied effort in Market Garden was that of creating hostages. The airborne forces were the hostages deliberately dropped out there for the main ground forces to rescue. This is a common feature of airborne ops.

‘Hey guys, we’ll just drop you out there and I promise we’ll get to you before the enemy overruns you.” Sounds like a lot of other famous promises.

A drop zone is pretty average chaos. I still have my Drop-Zone or DZ flash on my combats which helps you regroup once on the ground simply by finding others with the same color badge. In the first minutes after a drop an airborne force is at its most vulnerable. We should assume that the scenario play will replicate this.

BE READY FOR ANYTHING

Be ready the moment you are thrown off the truck or a ref says you have “landed”. Do not assume any plan you make will survive first contact with the ground – let alone the enemy.

To survive this sort of action, the basic lessons are:

Practice every basic movement or tactic as much as possible with your team
Make sure your team knows what the main aim of the plan is
Be flexible – expect to have to improvise fast.
Have a contingency plan

PLAN FOR THE WORST – HOPE FOR THE BEST

Assume it will be raining.
Assume it will be dark.
Assume you will land without ammo, radios, rations
Assume the enemy will be waiting for you
Assume there will be no support from other Allied forces.
Assume your generals will not send in the cavalry to rescue you.

TAKE THE INITIATIVE

The attacker has many advantages including selection of time and place of an attack and can concentrate force. At night these factors are multiplied. Always try to think offensively – even in the defense. Be active. Be aggressive. Look for, and exploit, every last opportunity to seize the initiative.



WORK AS A TEAM

Train and think as a team. Always talk things through if you can and once a decision has been made go for it. Be ready to endure losses. They are part of the game. A casualty will have done his bit by distracting the enemy for a while and might have allowed someone else to achieve the aim.

BE SAFE

HAVE FUN


Look forward to seeing all of you all on Friday and Saturday

GP

General Panic
10-06-2005, 09:55 PM
I posted the last message under Phil's name - sorry about that.

GP